Astar Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of scimitars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his purple hair to look like a famous performer. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To clean up the streets.
Ideals: Fighting, Philantrophist. Bonds: Adventurer, Guardian, Military. Occupation: Priest
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome, Auran, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 gp. Jasper (30 gp). Coral (110 gp). Eye agate (5 gp). 1 Masterwork Uncommon Weapon.
Nirgel Delight, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'6". He wears just a black suit, and his gloved hand is found clutching a hammer. He has dyed his greying white hair a little too much giving a sharp white color. He wears a mask on his face.
Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Sold as a small child to a brothel owner, Nirgel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Insane. Bonds: Military, Mentor, Slave. Occupation: Bather
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 73 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Giant
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamior Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear blue tank tops with brown pants. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the north to a Spy, Thamior learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Guardian, Job. Occupation: Spy
Voice: Timid voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 57 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sapply Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His tied-back hair is blonde. He is baby faced.
Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a Shoemaker, his mother struggled to pay the bills. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.
Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business
Ideals: Opinionated, Impeccable. Flaws: Fearful. Bonds: Job, Poor. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 |
Possessions: 500 gp. Gold and topaz bottle stopper cork (600 gp). Gold dragon comb with red garnet eye (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

