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NPC Generator

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Advanced [show]


Antrara Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she likes to wear green tank tops with tan skirt. Her gold crest is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Antrara was born the youngest of three triplets. Over the years she perfected her riding and shooting skills. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many orcs want her driven away; and regain custody of her daughter

Ideals: Justice. Bonds: Adventurer, Family, Nature, Enemies. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Antrara Delmirev, Female Dragonborn Aristocrat 7
Medium (6'2") Dragonborn, Neutral Evil (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5

Possessions: 1200 gp. Black velvet mask with numerous citrines (160 gp).


Social Check DCs


Armara Obscure, Female Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a small hat to hide her balding. She wears round tiny glasses practically rammed into her face.

Personality: Stoic and calm, she prefers to meditate than take action. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better world.

Motivation: She's looking for her big break; and she's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Armara Obscure, Female Tiefling Aristocrat 1
Medium (4'7") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)16 (+3) 6 (-2)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 8
Languages Common, Draconic, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 200 sp.


Social Check DCs


Merihim Agony, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his whip always slung over his shoulder. He carries with him a set of whips, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blue hair is heavily combed to the left. His white eyes dart from person to person.

Personality: He acts crazy and hedonistic. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Hedonist, Disease, Insomniac. Bonds: Adventurer. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Merihim Agony, Male Tiefling Rogue 5
Medium (5'7") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Intimidation +6, Religion +5
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 500 gp. Star ruby (900 gp).


Social Check DCs


Adrik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly morningstars and greatswords. His red hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with his god.

History: Adrik was born in the west. At a young age he loved to build and create. Adrik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Adrik decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Criminal record, Religious, Immigrant. Occupation: Mason

Voice: French accent

Attributes [hide]

Adrik Gorunn, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)13 (+1) 4 (-3)12 (+1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 220 gp. 1 Hourglass.


Social Check DCs

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