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NPC Generator

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Advanced [show]


Yebe Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She tends to wear a blue poncho over her likewise colored trousers and shirt. She carries with her a set of spears, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is cut short with large spiked bangs in the front. She has a dull look in her gray eyes.

Personality: She is witty, but her monotone delivery comes off as unnerving She enjoys reading and quiet.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She took every job she could get her hands on, but the opportunities for Gnomes in the north were limited. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Logical. Flaws: Disease. Bonds: Immigrant. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Yebe Murnig, Female Gnome Aristocrat 8
Small (3'6") Gnome, Neutral Evil (CR 8)
Armor Class 11
Hit Points 69 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his shortspear always slung over his shoulder. He wears his chestnut hair down. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of western immigrants he idolized his father. Merihim was born on a far western island where he grew up under the tutelage of his father, an expert Fortune-teller. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Justice. Flaws: Insomniac. Bonds: Immigrant, Guardian, Has a crush. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Merihim Rapture, Male Tiefling Fighter 3
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Bolg Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black trousers with tan and black striped suspenders. He wears various colorful collared shirts. He carries a battered halberd and tarnished greataxe as well. His chestnut hair, when down, is lengthy. His hazel eyes dart from person to person to random spaces in the air.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Adventurer, Religious. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bolg Chatham, Male Half-Orc Druid 7
Medium (5'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)10 (+0) 12 (+1)8 (-1)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 400 gp. Brass mug with jade inlays (200 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is always cut to a buzz. Her fierce brown eyes like to dwell on things.

Personality: She likes to make people angry or surprised. She cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Scribe, who enjoyed hunting, Sarah was taken on many hunting expeditions. Sarah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Sculptor

Voice: Hollow voice

Attributes [hide]

Sarah Ilphelkiir, Female Half-Elf Warrior 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)11 (+0) 14 (+2)7 (-2)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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