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Sammal Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has moderate length purple hair. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with finding treasure.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Sammal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Sammal's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Antagonistic. Bonds: Adventurer, Religious, Enemies. Occupation: Mortician

Voice: Pirate accent

Attributes [hide]

Sammal Guile, Male Tiefling Cleric 1
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 8 (-1)17 (+3) 15 (+2)17 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Auran, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp.


Social Check DCs


Horza Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears a black coat over a violet low-cut shirt, and a small hat upon his head. His red hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Horza took refuge in the old dungeon and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Athletic, Joker. Bonds: Religious, Poor, Nature. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Horza Myerscough, Male Half-Orc Bard 7
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 16 (+3)8 (-1) 12 (+1)12 (+1)
Skills Animal Handling +4, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Sapphire pendant on gold chain (1900 gp). 1 Minor magic item.


Social Check DCs


Salasar Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His green crest is kept up in a ponytail inside a wide-brimmed hat. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing music.

History: Born to a pair of adventurers, Salasar grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Engraver

Voice: Russian accent

Attributes [hide]

Salasar Hashphronyxadyn, Male Dragonborn Bard 5
Medium (6'2") Dragonborn, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)15 (+2) 18 (+4)18 (+4)
Skills Survival +7
Senses Passive Perception 14
Languages Common, Sylvan, Druidic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: Eye agate (10 gp). Tourmaline (150 gp). Onyx (20 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright black suits and hats. He has done his best to style his white hair to look like a famous performer. He has gold eyes and a black hat with a yellow feather.

Personality: He has a massive crush on the younger sibling of the Bounty Hunter who has hired him part-time. Merihim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Merihim studied abroad. After coming to the age of reason, Merihim took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Bonds: Poor, Has a crush, Family, Adventurer. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Merihim Wisdom, Male Tiefling Bard 3
Medium (6'5") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2700 sp.


Social Check DCs

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