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NPC Generator

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Advanced [show]


Cloak Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is generally shirtless and showing off her tattooed chest. Her black fur is smooth and relatively long. Her eyes are likewise copper.

Personality: Stoic and calm, she prefers to meditate than take action. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was raised in a white middle class family as the only child. Through the years after Cloak was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Cloak's mother didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.

Motivation: She's in love; and wants her loneliness to end

Ideals: Disciplined, Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Has a crush. Occupation: Performer

Voice: Loud with bravado

Attributes [hide]

Cloak Of Clay, Female Tabaxi Wizard 4
Medium (4'7") Tabaxi, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 14 (+2)18 (+4)
Skills Deception +6, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Freshwater pearl (13 gp). Red garnet (40 gp). 1 Minor magic item.


Social Check DCs


Gennal Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy tan pantaloons and a green scarf. He has shaved his head bald. His green eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Gennal grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He got away from his former life and has fallen to alcoholism.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Depressed, Addict. Bonds: Adventurer, Criminal record. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Gennal Ostoroth, Male Elf Paladin 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)12 (+1) 17 (+3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Brown-green garnet (60 gp). Smoky quartz (80 gp). White pearl (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Merihim Malevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. His long chestnut hair is drawn into a two foot long braid. His eyes are a pleasant white.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Merihim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: To prove his worth to the world.

Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Adventurer. Occupation: Sellsword

Voice: American accent

Attributes [hide]

Merihim Malevolence, Male Tiefling Expert 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 65 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 18 (+4)15 (+2) 10 (+0)16 (+3)
Skills Insight +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Moss agate (15 gp). Silver pearl (90 gp). Black pearl (900 gp). Violet garnet (900 gp). Golden yellow topaz (900 gp). Amber (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a violet and blue robe with the hood down. His white hair is cut short. His eyes are a pleasant brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: Trey was born the youngest of three triplets. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother.

Ideals: Impeccable, Pacifist. Bonds: Immigrant, Family, Adventurer. Occupation: Sailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Trey Azzo, Male Half-Elf Sorcerer 3
Medium (5'10") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 15 (+2)6 (-2)
Skills Athletics +2, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs

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