Rathkran Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple black robe with tan stripes complete with hood. He is physically well-built. His rusty crest, when down, is lengthy. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born at the edge of vast desert. Rathkran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Fighting, Entrepeneur. Flaws: Shy, Depressed. Bonds: Nature. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 47 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Bulsara, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a violet costume with the symbols of death on his torso. His auburn hair is lengthy. He has a tattooed face.
Personality: He is a Spy first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in the east to a Spy, Theodoric learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and wants to raise his children well
Ideals: Athletic. Bonds: Job, Family, Nature, Rich. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 32 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 900 gp. Deep blue spinel (300 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item.
Oriff Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right leg. She is typically in her Knight uniform. Her hair is auburn and very short. Her eyes are a pleasant violet.
Personality: Oriff is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in the east, but her parents moved at a very young age to the south. Like her father and her brother before her, after school she went straight into learning to become a Knight. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Knight responsibilities is difficult; and further expansion of business
Ideals: Extrovert, Gifted. Bonds: Job, Immigrant. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 19 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 18 (+4) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 340 gp. Chrysoberyl (140 gp). Blue sapphire (400 gp).
Margery Clifford, Female Human [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She is wearing a long, brown, dusty cloak. Her whole body is exceptionally muscular. She has moderate length black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Being a Adventurer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Rich, Criminal record. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 22 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 800 gp.
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