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NPC Generator

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Advanced [show]


Aym Grief, Female Tiefling [Permalink]

Personal [hide]

Description: This northern woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. She keeps her red hair in a flapper bob. Her eyes are black.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She left for the north, certain she would find work there.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant, Job. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Aym Grief, Female Tiefling Monk 2
Medium (6'3") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)9 (-1) 15 (+2)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 130 gp.


Social Check DCs


Bella High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear red clothing when she does not wear armor. Her hair is cut close to her head. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Athletic, Joker. Flaws: Insane, Fearful, Disease. Bonds: Rich. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Bella High-hill, Female Halfling Barbarian 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 72 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Brass mug with jade inlays (600 gp). A roughly beaten golden orb (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a yellow shirt with thin red vertical stripes and blue pants. His whole body is exceptionally muscular. He has a golden handlebar mustache and slicked back golden hair. He has hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Don took refuge in the large cave and found the beat up hammer and armor he uses now. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Persistence. Bonds: Immigrant, Job, Poor, Nature. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Leeming, Male Half-Elf Druid 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)12 (+1) 18 (+4)8 (-1)
Skills History +3, Medicine +6
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 2000 cp.


Social Check DCs


Bulzo Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, red, dusty cloak. He has styled his white hair well, parting it to the right. His violet eyes are slightly larger than normal.

Personality: His tongue was cut out and he uses sign language. Bulzo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a desert tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been saving his money to try and buy his sister's freedom.

Motivation: He's attracted to the PC; and wants a kiss

Flaws: Disease. Bonds: Family, Nature, In love, Has a crush. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Bulzo Porridgepot, Male Halfling Rogue 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 11 (+0)17 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Auran, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs

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