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NPC Generator

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Advanced [show]


Trail Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His yellow fur is thinning but still full. He has several tiny amber earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Trail is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Trail and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Rich, Family. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Trail Shoe, Male Tabaxi Fighter 10
Medium (5'8") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 51 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)13 (+1) 16 (+3)9 (-1)
Skills Insight +7, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Aramil Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He got into the Performer business at a young age. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.

Motivation: Wants to raise his children well; and doesn't want to be a performer and was forced into it by his family

Ideals: Impeccable, Optimist, Gifted. Bonds: Job, Family. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Aramil Harper, Male Half-Elf Cleric 3
Medium (4'11") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. 1 Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, constantly wearing a grey suit, black shirt, and tan tie. With a patchy auburn beard and wild auburn hair. His green eyes are slightly larger than normal.

Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Interpreter, but he got bored and became a Actor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and he has a crush on the local interpreter

Ideals: Optimist, Impeccable, Fighting. Bonds: Job, Has a crush. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Manfred Gladstone, Male Human Barbarian 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)15 (+2) 10 (+0)4 (-3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Therai Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair has been sun bleached extensively. His eyes, though not visible through his cowl, are black.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Spice Merchant, but he was a colossal failure. After a long history of fighting, Therai and his spouse have recently divorced.

Motivation: To end his boredom; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Rich, Job, Immigrant. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Therai Blame, Male Tiefling Sorcerer 8
Medium (6'4") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 48 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)10 (+0) 18 (+4)19 (+4)
Skills Acrobatics +5, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Violet garnet (600 gp). Golden yellow topaz (600 gp). Eye agate (13 gp). Sard (60 gp). Golden yellow topaz (600 gp). Fiery yellow corundum (1600 gp). 1 Minor magic item.


Social Check DCs

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