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NPC Generator

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Lvl.
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Seed

Advanced [show]


Mary Coulson, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her golden hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are gray and she is always smoking a pipe.

Personality: She never swears and excessively uses polite adverbs when speaking. She is afraid of women and trembles around them

History: She was born to a criminal king-pin and mafia family Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. After months of barely getting by, Mary managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is compelled to act according to her religious beliefs; and she is greedy

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Criminal record, Family, Religious. Occupation: Actor

Voice: Squeaky

Attributes [hide]

Mary Coulson, Female Half-Elf Warrior 5
Medium (4'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Katherine Yardley, Female Human [Permalink]

Personal [hide]

Description: This woman typically wears brown cloth garments or leather armor. She is muscular with a powerful set of arms. Her hair is short and red. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Katherine is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Katherine lived on a farm with her mother, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Human conditions. She was granted druidic powers by her dying brother.

Motivation: Wants to raise her children well.

Ideals: Gifted. Flaws: Insane, Shy, Racist. Bonds: Family. Occupation: Stableman

Voice: Irish accent

Attributes [hide]

Katherine Yardley, Female Human Paladin 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)18 (+4) 15 (+2)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Auran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 35000 sp. Freshwater pearl (13 gp). Golden yellow topaz (1000 gp). Alexandrite (1000 gp).


Social Check DCs


Great On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'1" western man, he wears brown trousers with blue and brown striped suspenders. He wears various colorful collared shirts. His yellow fur is heavily combed to the right. His eyes are a pleasant amber.

Personality: Eccentric and domineering, Great will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Great was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother

Ideals: Extrovert. Bonds: Adventurer, Poor, Military, Family. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Great On the Water, Male Tabaxi Warrior 1
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 18 (+4)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 60 gp.


Social Check DCs


Halander Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of sais on his belt, each one with a ruby on the hilt. His tied-back hair is silver. He has gleaming, smiling violet eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Halander was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Joker, Persistence. Flaws: Antagonistic. Bonds: Rich. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Halander Whispermouse, Male Halfling Warrior 11
Small (3'2") Halfling, Neutral Good (CR 11)
Armor Class 13
Hit Points 63 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 11 (+0)13 (+1)
Skills Religion +4, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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