Mormo Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor, and carries sais. His brown hair is knotted and matted. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born in the north to a Miller, Mormo learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Miller.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of drow
Ideals: Fighting, Opinionated. Bonds: Family, Job, Nature, Enemies. Occupation: Miller
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. Eye agate (6 gp).
Maagog Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a tight fitting green shirt and pants. His green crest is knotted and matted. He has several tiny aquamarine earrings on each ear.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of gnolls once and for all.
History: He got into the Farmer business at a young age. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.
Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg
Ideals: Optimist, Impeccable. Bonds: Rich, Enemies, Job. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 10)
Armor Class 12
Hit Points 24 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
Possessions: Fire opal pendant on a fine gold chain (1700 gp). Gold music box (3000 gp). Jeweled anklet (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Harbek Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly blonde, has prominent grey streaks. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of giants once and for all.
History: When he was but 4 years old his parents immigrated from the south. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Insane. Bonds: Enemies, Immigrant, Military. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp. Alexandrite (400 gp). Obsidian (4 gp). 1 Holy water.
Tree Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a simple burlap shirt and baggy pants. She conceals her greataxe with her veritable burlap sack of a shirt. Her fur is brown and very short. This amber eyed northerner is not easily forgotten.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a pair of adventurers, Tree grew up listening to her mother's many stories. In her 13th year, her parents were killed by a orcs raid, leaving Tree alone in the world. After a stint in an orphanage, she was adopted. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She loathes her own lifestyle; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Joker. Flaws: Shy, Depressed. Bonds: Adventurer, Enemies. Occupation: Cook
Voice: Spanish accent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 74 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 14 (+2) | 7 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1200 gp. Black velvet mask with numerous citrines (160 gp). Cloth of gold vestments (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!

