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NPC Generator

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Advanced [show]


Harriet Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is lengthy and is close to two feet long. She has a dull look in her gray eyes.

Personality: Eccentric and domineering, Harriet will drive conversation. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She has chosen to use the inheritance that was left to her frivolously. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is greedy.

Ideals: Extrovert, Fighting. Flaws: Insane. Bonds: Religious, Rich. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

Harriet Warmwater, Female Halfling Expert 8
Small (2'9") Halfling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 36 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0

Possessions: 80 pp. Red-brown spinel (70 gp). Peridot (20 gp). Tiger eye turquoise (7 gp). Coral (70 gp). Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Mori, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of eastern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He left for the east, certain he would find work there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to prove his worth to the world

Ideals: Athletic, Persistence. Flaws: Selfish, Impulsive, Greedy. Bonds: Immigrant. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Drogo Mori, Male Human Warlock 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 14 (+2)17 (+3)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Aura Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of sais on his belt, each one with a jet on the hilt. His fur is white and curly. His eyes are a pleasant yellow.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and many gnolls want him driven away

Ideals: Fighting, Gifted. Bonds: Poor, Enemies, Adventurer, Immigrant. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Aura Thundercloud, Male Tabaxi Rogue 6
Medium (6'7") Tabaxi, Neutral Evil (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 14 (+2)16 (+3)
Skills Deception +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 2000 sp. Gold and topaz bottle stopper cork (1800 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorgûm Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and red. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: From birth he was tutored by a cruel and relentless mentor. His arcane abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Fighting. Flaws: Insane. Bonds: Rich, Mentor. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Gorgûm Richie, Male Half-Orc Ranger 1
Medium (6'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 800 sp.


Social Check DCs

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