Arannis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears blue trousers with brown and blue striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west to a Hunter, Arannis learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Arannis was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Hunter for hire.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Gifted, Logical. Bonds: Job, Military. Occupation: Hunter
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Draconic, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Ghûra Northcott, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear white pants and tee shirts. With bright blonde hair and a scraggly beard. His eyes are hazel and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His job bores him to no end. He has decided to make it more interesting.
History: He comes from a rich northern family. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he has comitted a past crime that haunts him to this day
Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Criminal record, Rich. Occupation: Scribe
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Ignan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Aym Speed, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her silver hair, when down, is lengthy. Her red eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her mother and her sister before her, after school she went straight into learning to become a Blacksmith. She inherited the family business which she has now maintained for 9 years.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Gifted. Flaws: Addict, Forgetful. Bonds: Job, Rich. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Abyssal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 800 gp. Tiger eye turquoise (10 gp). Banded agate (10 gp). Freshwater pearl (10 gp).
Quilla Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears a robe, a symbol of strength around her neck, and a spear on her belt and is in decent physical shape. Her silver hair is heavily combed to the left. She has several tiny jet earrings on each ear.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Sold as a small child to a necromancer, Quilla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge; and money/treasure
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Enemies, Mentor. Occupation: Fisher
Voice: Posh accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 40 pp. Chalcedony (50 gp). Citrine (50 gp). 7 Acid flasks. 1 Holy water. 7 Acid flasks. 1 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!


