Tana Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. Her hair is cut close to her head. Her green eyes dart from person to person.
Personality: While she acts the brute, she is far gentler than she would appear. She also has developed a complete distrust of the Farmer profession.
History: Born in the east to a Junk Dealer, Tana learned a great deal about her father's area of expertise. Her father had invested heavily in several trade routes and wanted her to inherit them. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Bonds: Rich, Job, Immigrant. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 44 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Red-brown spinel (110 gp). Deep blue spinel (700 gp). Obsidian (16 gp). Obsidian (16 gp). Golden yellow topaz (700 gp). Moss agate (16 gp).
Smoking Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. Her red fur is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the west to a Carter, Smoking learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Carter. By chance she met her brother recently and the two have been together since.
Motivation: To get a good night's sleep; and a rival would like her out of the picture
Ideals: Fighting, Disciplined. Flaws: Insomniac. Bonds: Job, Family, Criminal record. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 43 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 7 (-2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 400 pp. Blue sapphire (800 gp). Malachite (16 gp). Red spinel (110 gp). Violet garnet (1300 gp). Violet garnet (1300 gp). Aquamarine (1300 gp). Eye agate (16 gp). Jade (110 gp). Amethyst (110 gp). Silver pearl (110 gp). Violet garnet (1300 gp). Rose (80 gp). 1 Minor magic item. 1 Minor magic item.
Don Walcott, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries a battered spear and tarnished whip as well. With bright auburn hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Joker. Bonds: Poor, Military. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 79 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 160 pp. Embroidered and bejeweled glove (4000 gp). Carved bone or ivory statuette (30 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Jeweled electrum ring (6000 gp).
Quespa Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her bronze crest down. Her otherwise smooth face is marked with small tiny scars.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered
History: Quespa lived on a farm with her father, near the main road leading to a nearby town. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's looking for her big break; and an old rival family wants her found
Ideals: Joker, Logical. Bonds: Immigrant, Family, Nature, Adventurer. Occupation: Brewer
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 18 (+4) | 7 (-2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!


