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NPC Generator

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Advanced [show]


Veit Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'1" and wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy auburn hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the east to a Herbalist, Veit learned a great deal about his father's area of expertise. When Veit reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Job, Military. Occupation: Herbalist

Voice: Prounounces S like Z

Attributes [hide]

Veit Daerdahk, Male Dwarf Adept 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)7 (-2) 12 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 pp. 1 Masterwork Common Melee.


Social Check DCs


Nuthra Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dull black sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She wears her green crest down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Nuthra was born in the west. At a young age she loved to build and create. She worked as a nervous Fletcher and found it very stressful. She has worked as a Fletcher like her father before her.

Motivation: She is wracked by social anxiety; and to reunite with her old friends

Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Job, Adventurer. Occupation: Fletcher

Voice: Eastern European accent

Attributes [hide]

Nuthra Bhenkumbyrznaax, Female Dragonborn Barbarian 3
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Ahlyssa Sharps, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in a clean brown cloak covering her clean studded leather. Her white hair is knotted and matted. Her eyes are hazel and she is always smoking a pipe.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an apprentice working in her father's forge. She left for the south, certain she would find work there.

Motivation: Wants to open a new tavern; and to clean up the streets

Ideals: Athletic. Flaws: Antagonistic. Bonds: Guardian, Immigrant, Job. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Ahlyssa Sharps, Female Human Warrior 11
Medium (4'9") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 90 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Athletics +5, Religion +7
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Ignan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +7

Possessions: 340 pp. Moss agate (16 gp). Alexandrite (1000 gp). Red garnet (80 gp). Alexandrite (1000 gp). Alexandrite (1000 gp). Rose (50 gp). 1 Minor magic item.


Social Check DCs


Rohesia Acton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is chestnut and curly. She wears round tiny glasses practically rammed into her face.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. A true patriot, Rohesia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Crown-heir for hire.

Motivation: She has money and likes to spend it; and wishes to resurrect an old love

Bonds: Enemies, Military, Rich, Job, In love. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Rohesia Acton, Female Human Wizard 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs

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