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NPC Generator

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Advanced [show]


Gerbo Offund, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a tan poncho over his likewise colored trousers and shirt. His blonde hair is styled in orderly dreadlocks. This violet eyed southerner is not easily forgotten.

Personality: Gerbo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted psionic powers by his dying sister.

Motivation: Human compassion; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Joker, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Gerbo Offund, Male Gnome Wizard 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: Just what you see.


Social Check DCs


Hugh Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tight fitting grey shirt and pants. His golden hair is knotted and matted. He has several tiny topaz earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.

History: He was born at the edge of vast plains. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Impeccable. Flaws: Hedonist. Bonds: Rich, Nature, Adventurer. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Hugh Thackeray, Male Human Wizard 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Moonstone (30 gp).


Social Check DCs


Kansif Pickering, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. She is physically well-built. Her long silver hair is drawn into a two foot long braid. Her eyes are amber and catlike.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: From birth she was tutored by a cruel and relentless mentor. Over the years she perfected her riding and shooting skills. She became a Assassin soon after.

Motivation: Wants to open a new tavern; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Forgetful. Bonds: Nature, Mentor, Job. Occupation: Assassin

Voice: Speaks through clenched teeth

Attributes [hide]

Kansif Pickering, Female Half-Orc Expert 12
Medium (5'10") Half-Orc, Lawful Good (CR 12)
Armor Class 11
Hit Points 69 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 15 (+2)8 (-1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Terran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 4000 gp. Obsidian (6 gp). Chrysoprase (80 gp). Carnelian (80 gp). Deep blue spinel (300 gp). Eye agate (6 gp).


Social Check DCs


Urshar Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant amber.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. As long as the job gets done she does not care how it got done.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Urshar was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Urshar's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions

Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Herbalist

Voice: Hard of hearing, loud

Attributes [hide]

Urshar Strakeln, Female Dwarf Expert 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)12 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 310 gp. 1 Masterwork Common Melee.


Social Check DCs

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