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NPC Generator

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Advanced [show]


Xappan Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. His dark red hair is kept up in a ponytail inside a wide-brimmed hat. His fierce gold eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of eastern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and he feels threatened by others

Ideals: Passionate. Flaws: Fearful, Addict, Antagonistic. Bonds: Immigrant. Occupation: Armorer

Voice: Soft and mumbly

Attributes [hide]

Xappan Clandestine, Male Tiefling Barbarian 4
Medium (5'10") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 50 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Merihim Light, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time, and sports empty pouches on his belt. He wears his purple hair down. He has white eyes and a green hat with a brown feather.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is an amazing painter.

History: Merihim was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Merihim took refuge in the ruined castle and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Optimist, Gifted, Persistence. Bonds: Nature, Family. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Merihim Light, Male Tiefling Expert 12
Medium (5'10") Tiefling, Lawful Good (CR 12)
Armor Class 9
Hit Points 67 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)18 (+4) 13 (+1)10 (+0)
Skills Intimidation +4, Religion +8
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Abyssal, Elven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1

Possessions: 400 pp. Obsidian (13 gp). Rock crystal (40 gp). Jasper (40 gp). Moonstone (40 gp). Onyx (40 gp). Violet garnet (1200 gp). Jet (70 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear brown clothing when he does not wear armor. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He also hits on women, regardless of circumstances.

History: He was born at the edge of vast forest. He was an athlete and attended two major summer competitions. He never won. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss; and to settle down with his crush

Ideals: Athletic, Impeccable. Bonds: Has a crush, Nature. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Don Mitchell, Male Human Monk 7
Medium (6'2") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 10 (+0)11 (+0)
Skills Insight +3, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Everard Rowley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His white hair is cut short. He has green eyes and a brown hat with a grey feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He then took over the family business and is one of the better Soapmaker for hire.

Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well

Flaws: Hedonist, Antagonistic. Bonds: Job, Poor, Family. Occupation: Soapmaker

Voice: Eastern European accent

Attributes [hide]

Everard Rowley, Male Human Commoner 11
Medium (5'4") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 51 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 12 (+1)7 (-2)
Skills Athletics +6, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 200 pp. Jet (140 gp). 1 Minor magic item.


Social Check DCs

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