Merihim Deft, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His hair is purple and curly. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in a small plains village. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 64 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Goblin, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2100 gp. Black pearl (900 gp). Black star sapphire (1000 gp). Violet garnet (900 gp). Sard (80 gp). Star rose quartz (80 gp). Jet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chay Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his red boots flare out at the collars. He has a white handlebar mustache and slicked back white hair. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 13 years.
Motivation: He has passion for adventuring and risk; and expand his business
Ideals: Impeccable. Flaws: Secretive. Bonds: Poor, Job, Adventurer. Occupation: Carter
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 pp.
Rolen Amastacia, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a auburn handlebar mustache and slicked back auburn hair. His violet eyes dart from person to person.
Personality: He likes to make people angry or surprised. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born at the edge of vast forest. He dropped out of school before completing his studies. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: He has passion for adventuring and risk; and to be a laborer again
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Nature, Job, Adventurer. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 50 gp. Silver comb with moonstones (300 gp). 1 Climber’s kit.
Mantus Divinity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. His hair is greying and his face has many wrinkles. His fierce silver eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: When he was but 4 years old his parents immigrated from the south. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle
Ideals: Optimist. Flaws: Depressed. Bonds: Immigrant, Nature. Occupation: Assassin
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnoll, Infernal, Celestial, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!


