Ranala Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears rags and sports a simple walking cane. She keeps her brown hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, she has a hard time making friends. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was always a brilliant, if unscrupulous mind. She was taken from her home at a very young age. She left for the north, certain she would find work there.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant, Slave. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 gp.
Seven On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman wears a brown cloak and cross-gartered grey stockings. Her clothes are grease stained in places. She wears a deerstalker hat to hide her balding. She has copper eyes and a brown hat with a grey feather.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She always tries to repair and not replace. It was this mentality that drove her into the Healer business.
History: Born to a Junk Dealer, her father struggled to pay the bills. She has had some formal writing training, and achieved minor success. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Healer and was forced into it by her family; and several ex partners dislike her way of doing things and want revenge
Ideals: Disciplined, Persistence, Artistic. Bonds: Poor, Immigrant. Occupation: Healer
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Banded mail.
Avice Dayton, Female Human [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a tight fitting brown shirt and pants. Her hair is brown and very short. She wears a mask on her face.
Personality: She dislikes all the random violence that takes place in the east. She enjoys reading and quiet.
History: Born in a small village she learned the ways of the warrior from her father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Avice's homeland. Avice decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Avice fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Pacifist, Logical, Fighting. Bonds: Immigrant, Military. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 68 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
Possessions: 2000 gp. Malachite (15 gp). Moonstone (50 gp). Silver pearl (50 gp). Rich purple corundum (600 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his hammer. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Bonds: Poor, Job, Adventurer. Occupation: Gardener
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 17 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 7 (-2) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Terran, Infernal, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 1000 gp. Lapis lazuli (4 gp). Jet (120 gp). Moss agate (4 gp). Tiger eye turquoise (4 gp). Alexandrite (1400 gp). Brown-green garnet (120 gp). White opal (600 gp). Banded agate (4 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

