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NPC Generator

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Advanced [show]


Alice Denholm, Female Human [Permalink]

Personal [hide]

Description: A 5'4" eastern woman, she is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is still thick. She has several tiny sapphire earrings on each ear.

Personality: While she acts the brute, she is far gentler than she would appear. She takes great joy in being the best Fletcher in town.

History: Born in the east to a Fletcher, Alice learned a great deal about her mother's area of expertise. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, she has sought to make the best of life.

Motivation: She has money and likes to spend it; and she'd like to take her coworkers down a peg

Ideals: Fighting, Optimist. Bonds: Rich, Job, Mentor. Occupation: Fletcher

Voice: Shortens vowels

Attributes [hide]

Alice Denholm, Female Human Expert 6
Medium (5'4") Human, True Neutral (CR 6)
Armor Class 11
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)12 (+1) 5 (-3)13 (+1)
Skills Animal Handling +0, Persuasion +4
Senses Passive Perception 7
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60 pp. Rhodochrosite (5 gp).


Social Check DCs


Gilkass Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a green coat, and carries rapiers. She has wavy gold crest. Her gold eyes dart from person to person.

Personality: She speaks before she thinks and is too direct. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help; and she is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Impulsive, Insane. Bonds: Criminal record, Immigrant. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilkass Kerrhylon, Female Dragonborn Adept 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a clover on it. His white hair is thinning but still full. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gildmak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Philantrophist, Persistence. Bonds: Has a crush, Adventurer, Poor. Occupation: Seamstress

Voice: Speaks like tongue is numb

Attributes [hide]

Gildmak Warmwater, Male Halfling Barbarian 4
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 15
Hit Points 36 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Acrobatics +6, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +5

Possessions: 600 gp.


Social Check DCs


Tiaathque Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she dresses in blue turtlenecks beneath a tan coat with grey slacks. Her long blonde hair reaches down to her waist. She wears crescent spectacles with a black brim.

Personality: She is almost excessively polite to everyone, even when angry. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in a small village she learned the ways of the warrior from her mother. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting. Flaws: Shy. Bonds: Family, In love. Occupation: Ruler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tiaathque Casilltenirra, Female Elf Sorcerer 7
Medium (4'11") Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 10 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)7 (-2) 11 (+0)16 (+3)
Skills Persuasion +6, Religion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp.


Social Check DCs

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