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NPC Generator

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Advanced [show]


Griselda Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a yellow cloak and cross-gartered blue stockings. Her auburn hair is well kept. She wears crescent spectacles with a black brim.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born to a Sculptor, her mother struggled to pay the bills. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has dedicated herself to building a better village for her children.

Motivation: Nothing but the best is good enough for her.

Ideals: Gifted. Flaws: Shy. Bonds: Military, Poor. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Griselda Cithreth, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)13 (+1) 13 (+1)18 (+4)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 140 gp.


Social Check DCs


Fragrant Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her beige fur in a flapper bob. Her eyes are amber and catlike.

Personality: She is extraordinarily eccentric. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born several months after her mother was called into army service. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fragrant took refuge in the ruined castle and found the beat up lance and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Extrovert. Flaws: Insane. Bonds: Rich, Military, Nature. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Fragrant Shoe, Female Tabaxi Druid 6
Medium (5'2") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oren Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting, Athletic. Flaws: Insane, Impulsive, Mundane. Bonds: Guardian. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Oren Jamjar, Male Halfling Paladin 12
Small (2'11") Halfling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 84 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)8 (-1) 13 (+1)6 (-2)
Skills Insight +5
Senses Passive Perception 11
Languages Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 3000 gp.


Social Check DCs


Morana Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor. She is bristling with hidden weapons, mostly bows and kukris. Her red hair is kept up in a ponytail inside a broad hat. Her eyes, though not visible through her cowl, are green.

Personality: Aggressive, abrasive, and angry, Morana embodies much of what other species detest in the Dwarves. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born the only child of a wealthy merchant. After coming to the age of reason, Morana took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Being a Engraver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and she has decided she is irredeemable

Ideals: Entrepeneur, Gifted, Athletic. Flaws: Antagonistic, Hedonist. Bonds: Criminal record. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Morana Holderhek, Female Dwarf Aristocrat 5
Medium (4'2") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)10 (+0) 16 (+3)5 (-3)
Skills Animal Handling +6, Athletics +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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