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NPC Generator

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Advanced [show]


Miles Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length brown hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Miles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Miles's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Ideals: Gifted. Flaws: Shy, Antagonistic, Impulsive. Bonds: Rich. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Miles Blythe, Male Human Adept 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 120 gp.


Social Check DCs


Aramil Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and tan workpants. His shirt is violet, and he wears a heavy tan leather apron most of the time. His black hair is styled in orderly dreadlocks. He has gleaming, smiling brown eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 10 years.

Motivation: He is compelled to act according to his religious beliefs; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Job, Religious. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Aramil Mystralath, Male Elf Cleric 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)17 (+3) 15 (+2)7 (-2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Druidic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. Aquamarine (800 gp). Obsidian (15 gp). Smoky quartz (50 gp).


Social Check DCs


Three In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears just a brown suit. His lavender fur is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with his god.

History: He was raised in a desert tribe. A freak accident while working with his Barrister mother left him crippled. He has drifted from career to career and currently works as a Healer.

Motivation: Sabotage a competitor.

Flaws: Disease. Bonds: Job, Religious, Nature. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Three In the Storm, Male Tabaxi Monk 10
Medium (6'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 80 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)14 (+2) 8 (-1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Goblin, Terran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 900 gp. Golden yellow topaz (200 gp). Sardonyx (30 gp). Coral (120 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baz Asheton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Locksmith does. His red hair, when down, is lengthy. This amber eyed northerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Baz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business

Ideals: Gifted. Flaws: Selfish. Bonds: Job, Adventurer, Enemies. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Baz Asheton, Male Half-Orc Druid 11
Medium (5'11") Half-Orc, Chaotic Good (CR 11)
Armor Class 9
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 1800 gp. Solid gold idol (300 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (2300 gp). Silver comb with moonstones (400 gp). Solid gold idol (300 gp).


Social Check DCs

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