Donella Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many white ritualistic tattoos. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her silver hair is thinning but still full. She wears crescent spectacles with a black brim.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She takes great joy in being the best Soapmaker in town.
History: She was born to a criminal king-pin and mafia family Like her mother and her brother before her, after school she went straight into learning to become a Soapmaker. She has dedicated herself to building a better kind of golem.
Motivation: To protect her home; and sabotage a competitor
Ideals: Optimist. Bonds: Job, Criminal record, Adventurer, Guardian. Occupation: Soapmaker
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 10)
Armor Class 12
Hit Points 71 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item.
Antinua Jacobs, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman prefers to wear violet pants and tee shirts, and sports empty pouches on her belt. Her hair is white and very short. Her eyes are a pleasant brown.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: When she was but 5 years old her parents immigrated from the north. Antinua abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She moves from town to town, unable to find a place to settle.
Motivation: To protect her home; and she has passion for adventuring and risk
Ideals: Opinionated. Flaws: Secretive. Bonds: Immigrant, Adventurer, Guardian. Occupation: Beggar
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Azurite (7 gp).
Bethrynna Liadon, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a well pressed and immaculate suit (or dress). Her silver hair, when down, is lengthy. Her eyes are brown and she is always smoking a pipe.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Bethrynna was born the youngest of three triplets. Her druidic abilities were realized during a raid on her village. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Her relatives are trying to arrange a marriage; and she loathes her own lifestyle
Ideals: Opinionated, Gifted. Flaws: Depressed. Bonds: Family, Adventurer. Occupation: Shoemaker
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 64 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnoll, Druidic
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1900 gp. Zircon (40 gp).
Kabbarg Jacobs, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her golden hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Kabbarg will drive conversation. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Kabbarg was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found; and regain custody of her son
Ideals: Extrovert, Opinionated. Bonds: Poor, Family. Occupation: Locksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!


