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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Cloud Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. His fur is red and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Merchant. He uses divination through singing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloud fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and expand his business

Ideals: Gifted, Fighting, Athletic. Flaws: Antagonistic. Bonds: Job. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Cloud Shore, Male Tabaxi Rogue 2
Medium (6'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Deception +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 gp. 1 Masterwork studded leather.


Social Check DCs


Hubert Garfield, Male Human [Permalink]

Personal [hide]

Description: This man wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case, and sports empty pouches on his belt. His hair is brown and curly. His violet eyes peer out from beneath his Stetson grey hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Hubert hails from a village terrorized by drow. Hubert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by drow. Hubert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Meet up once more with his childhood friend.

Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Hubert Garfield, Male Human Wizard 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 130 gp.


Social Check DCs


Cask Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown fur is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are hazel.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the south. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He wants to get laid.

Flaws: Shy. Bonds: Has a crush, Adventurer, Immigrant, Nature. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Cask Of Claws, Male Tabaxi Monk 7
Medium (6'1") Tabaxi, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)7 (-2) 9 (-1)13 (+1)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 700 gp.


Social Check DCs


Myria Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a white shirt with thin grey vertical stripes and black pants. Her hair, while still mostly red, has prominent grey streaks. Her fierce gray eyes like to dwell on things.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: The child of a Stableman, who enjoyed hunting, Myria was taken on many hunting expeditions. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying brother.

Motivation: She is currently in port desperately looking for someone to get her out; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Bonds: Poor, Slave, Nature. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Myria Littlefoot, Female Halfling Bard 3
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 2 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)13 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp.


Social Check DCs

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