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NPC Generator

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Advanced [show]


Fulbar Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'4" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair and beard is wavy and long. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Marshal, who enjoyed hunting, Fulbar was taken on many hunting expeditions. Like his father and his sister before him, after school he went straight into learning to become a Doctor. He has worked as a Doctor like his father before him.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and wants his loneliness to end

Ideals: Persistence. Bonds: Adventurer, Nature, Job, Has a crush. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Fulbar Bigheart, Male Halfling Fighter 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 35 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mordai Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and carries scythes. He keeps his long blue hair kept up in a rat tail. His black eyes peer out from beneath his deerstalker black hat.

Personality: Confrontational and typically high on some drug or another. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting. Flaws: Addict, Secretive. Bonds: Religious, Mentor. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Mordai Aid, Male Tiefling Barbarian 4
Medium (5'1") Tiefling, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)17 (+3) 9 (-1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Celestial, Ignan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Loopmottin Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears bulky blue painted plate armor. Her black hair is cut short with large spiked bangs in the front. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is business-like. She takes instructions and follows them to the letter. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She has been saving her money to try and buy her brother's freedom.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and to unite with her brother

Ideals: Professionalism. Bonds: Family, Slave, Enemies. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Loopmottin Ironhide, Female Gnome Cleric 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)8 (-1) 14 (+2)17 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Spring Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has moderate length brown fur. Her otherwise smooth face is marked with small tiny scars.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother had invested heavily in several trade routes and wanted her to inherit them. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Courier

Voice: Can't modulate volume

Attributes [hide]

Spring Moon, Female Tabaxi Warlock 9
Medium (5'3") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 35 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 17 (+3)12 (+1)
Skills Deception +4, History +5
Senses Passive Perception 13
Languages Common, Gnoll, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: 1300 gp.


Social Check DCs

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