Sun In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears pastel leather gloves, a pastel jacket, and tight pants. He keeps his red fur in a flapper bob. His eyes are green and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a soldier and died while he was still young. Sun was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Joker, Gifted. Bonds: Military, Rich, Job. Occupation: Performer
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 12)
Armor Class 11
Hit Points 24 (12d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Infernal, Orc
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 2000 gp. Deep blue spinel (500 gp). Chrysoberyl (140 gp). Rock crystal (50 gp). Chrysoberyl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Juliana Blyth, Female Human [Permalink]
Personal [hide]
Description: This woman is well dressed, constantly wearing a brown suit, grey shirt, and black tie. She has a penchant for wearing a ring with an oversized amber on her right hand. She wears her hair in dreadlocks. She has gleaming, smiling green eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is afraid of women and trembles around them
History: Juliana was born in the west. At a young age she loved to build and create. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business.
Ideals: Persistence. Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Performer
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 25 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1600 gp. Silver comb with moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mehen Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a faded coat and loose pants complete with broad hat. He wears his black crest up. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 8 years.
Motivation: Retire the richest man in the west; and further expansion of business
Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Job, Slave. Occupation: Shoemaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 13 (+1) | 6 (-2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Small steel mirror.
Azaki Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long silver beard, and similarly colored long hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Elf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Body Guard and occasionally as a mercenary.
Motivation: He has passion for adventuring and risk; and many illithids want him driven away
Flaws: Addict, Disease. Bonds: Poor, Enemies, Adventurer, Job. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 12 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 5 (-3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Giant, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp. Blue quartz (4 gp). Alexandrite (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!

