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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Millicent Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is always cut to a buzz. She has a dull look in her amber eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Impulsive. Bonds: Rich, Criminal record, Enemies. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Millicent Koehlanna, Female Half-Elf Cleric 8
Medium (5'5") Half-Elf, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)13 (+1) 7 (-2)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp.


Social Check DCs


Diesa Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear brown pants and tee shirts. She has wavy red hair. She wears large thick round spectacles.

Personality: She has always had a great fascination with Dragonborn culture. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Diesa grew up listening to her father's many stories. After coming to the age of reason, Diesa took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. In the meantime she has taken over work as a Navigator and occasionally as a mercenary.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Diesa Bloodkith, Female Dwarf Warrior 9
Medium (4'3") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 9 (-1)9 (-1)
Skills Deception +2, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 12000 sp.


Social Check DCs


Riswynn Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears dark leathers with embroidery. Her hair, while still mostly brown, has prominent grey streaks. Her face is covered beneath a completely black helmet.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Riswynn was raised in a hard working conservative environment. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She tends to her Glassblower job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor.

Flaws: Selfish, Impulsive. Bonds: Job, Rich. Occupation: Glassblower

Voice: Rhymes sentences (sorry)

Attributes [hide]

Riswynn Aranore, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 8 (-1)14 (+2)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 370 gp.


Social Check DCs


Karash Perry, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Bellfounder and is in decent physical shape. He keeps his long brown hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Bellfounder business at a young age. He was an athlete and attended two major summer competitions. He never won. He has worked as a Bellfounder like his mother before him.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Logical, Athletic. Flaws: Addict. Bonds: Job, Debt. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Karash Perry, Male Half-Orc Warlock 3
Medium (6'3") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)9 (-1) 11 (+0)10 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp.


Social Check DCs

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