Sybil Stanford, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a grey shirt with thin tan vertical stripes and red pants. Beneath her clothing is a huge mess of scar tissue. She has moderate length silver hair. She wears round tiny glasses practically rammed into her face.
Personality: She speaks before she thinks and is too direct. She is a great chef.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister
Ideals: Gifted. Flaws: Impulsive. Bonds: Slave, Family. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Tippletoe Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She wears her hair in dreadlocks. Her eyes are amber and she is always smoking a pipe.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is lazy, self-centered, vain, and jealous.
History: Tippletoe lived on a farm with her father, near the main road leading to a nearby town. In her 13th year, her parents were killed by a drow raid, leaving Tippletoe alone in the world. After a stint in an orphanage, she was adopted. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and she is not mentally stable, and does not behave rationally
Flaws: Selfish, Insane. Bonds: Enemies, Family, Adventurer. Occupation: Performer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 7000 sp. 1 Breastplate. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Zûmug Ashley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is dressed in a clean white cloak covering his clean studded leather. His tied-back hair is black. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's in love; and wants his loneliness to end
Ideals: Professionalism, Justice. Flaws: Selfish. Bonds: Rich, Has a crush. Occupation: Junk Dealer
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 14 (+2) | 13 (+1) | 6 (-2) | 3 (-4) | 14 (+2) |
Senses Passive Perception 6
Languages Orc
Attacks Melee +8 / 2d4+5, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Sun Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a pastel vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She wears her white fur down. Her fierce hazel eyes like to dwell on things.
Personality: Her tongue was cut out and she uses sign language. She is a font of random trivia from the lore and stories she has discovered
History: Born to a poor family in the city she treasured whatever gifts she got. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To reunite with her absent father; and an old rival family wants her found
Ideals: Logical. Flaws: Disease. Bonds: Poor, Military, Family. Occupation: Animal Trainer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. Violet garnet (800 gp). Tiger eye turquoise (11 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!


