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NPC Generator

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Advanced [show]


Lagazi Charlton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman very much looks the part of a Mercenary, and sports empty pouches on her belt. She has a long brown ponytail with little hanging trinkets. She wears a mask on her face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She pushes her goals aggressively. She is also a coward if confronted.

History: The child of northern immigrants she idolized her father. She was taken from her home at a very young age. She has drifted from career to career and currently works as a Mercenary.

Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult; and she is unsatisfied with her job

Flaws: Fearful. Bonds: Job, Guardian, Immigrant, Slave. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Lagazi Charlton, Female Half-Orc Expert 7
Medium (6'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills Deception +4, History +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Lorilla Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a blue costume with the symbols of luck on her torso. Her long chestnut hair reaches down to her waist. Her hazel eyes dart from person to person.

Personality: She can speak with the recently deceased. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Lorilla lived on a farm with her father, near the main road leading to a nearby town. Lorilla liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Marry her brother to traveling adventurers; and to reunite with her old friends

Ideals: Gifted. Bonds: Adventurer, Family, Nature. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lorilla Silverthread, Female Gnome Adept 8
Small (3'6") Gnome, Lawful Evil (CR 8)
Armor Class 11
Hit Points 61 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)13 (+1) 7 (-2)14 (+2)
Skills Medicine +1, Nature +4
Senses Passive Perception 8
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Golden yellow topaz (1400 gp). Black opal (400 gp). Jasper (20 gp). Rose (20 gp). Azurite (6 gp).


Social Check DCs


Gerard Darby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a worn and beaten armor. He has shaved his head bald. His green eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A deep hatred of dire rats; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Secretive. Bonds: Immigrant, Enemies. Occupation: Stylist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Darby, Male Human Expert 11
Medium (6'5") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 75 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 250 pp. Brass mug with jade inlays (100 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is bristling with hidden weapons, mostly nunchakus and daggers. He wears a small hat to cover his moderate length red hair. His eyes are likewise brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. Pikar was born on a far western plains where he grew up under the tutelage of his mother, an expert Cook. He left for the west, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Logical. Bonds: Criminal record, Poor, Immigrant. Occupation: Cook

Voice: Hollow voice

Attributes [hide]

Pikar Hogcollar, Male Halfling Bard 2
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 17 (+3)11 (+0)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Halfling, Auran, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 200 gp.


Social Check DCs

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