Eiravel Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan tunic with blue highlights, and long grey pants that bunch up around his shoes, and carries tridents. He sports a long brown beard, and similarly colored long hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Bonds: Job, Rich, Mentor, Religious. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 3200 sp.
Donella Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she typically wears tan cloth garments or leather armor. Her brown hair is cut short. Her eyes are a pleasant gray.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born on a small isolated farm. Donella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is currently in port desperately looking for someone to get her out; and she would like to get married and retire
Ideals: Passionate, Justice. Bonds: Has a crush, Nature, Slave. Occupation: Carpenter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Emmeline Stapleton, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears very tight pants and wife beaters, though occasionally she sports a brown coat, she is not a threatening figure. Her hair is short and black. Her violet eyes dart from person to person to random spaces in the air.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Emmeline was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted arcane powers by her dying sister.
Motivation: Doesn't want to be a Sailor and was forced into it by her family; and wants to work out more often
Ideals: Gifted, Athletic. Bonds: Family, Poor. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 42 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 500 gp. Moonstone (40 gp). Blue sapphire (1200 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp). Blue quartz (6 gp). Rhodochrosite (6 gp).
Heather Kendall, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has shaved her head bald. Her fierce hazel eyes like to dwell on things.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She got into the Bounty Hunter business at a young age. Her first spouse was a Miller, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She inherited the family business which she has now maintained for 8 years.
Motivation: Further expansion of business; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Bonds: Job, Immigrant, Family. Occupation: Bounty Hunter
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
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