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NPC Generator

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Advanced [show]


Kite Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has lavender fur. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. His divine abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Gifted, Entrepeneur. Flaws: Fearful. Bonds: Rich, Job. Occupation: Carpenter

Voice: High pitched and raspy

Attributes [hide]

Kite Running, Male Tabaxi Druid 10
Medium (5'8") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 35 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 17 (+3)14 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 2200 gp. An abacus with copper, silver and gold markers (80 gp). Old masterpiece painting (800 gp). Silver chalice with lapis lazuli gems (80 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A delicate silver chain set with a tourmaline (60 gp).


Social Check DCs


Ernest Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears a robe, a symbol of his god around his neck, and a ceremonial dagger on his belt. He has a small bristly mustache and wavy blonde hair. His eyes, though not visible through his cowl, are hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Philantrophist, Justice. Flaws: Disease. Bonds: Rich. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Ariessus, Male Half-Elf Fighter 15
Medium (5'11") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 141 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)13 (+1) 16 (+3)17 (+3)
Skills Deception +8, Nature +6
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3

Possessions: 2000 gp. Onyx (40 gp). Zircon (40 gp). Golden yellow topaz (200 gp). Deep green spinel (100 gp). Alexandrite (200 gp). 1 Medium magic item.


Social Check DCs


Mara Quinten, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears dull violet sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. Her hair is always cut to a buzz. Her eyes are hazel.

Personality: Mara wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... The war was a terrible time for her, and Mara does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a poor family in the city she treasured whatever gifts she got. Her father was a soldier and died while she was still young. Mara was left her father's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Depressed. Bonds: Poor, Military. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Mara Quinten, Female Half-Elf Expert 5
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Religion +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Emerald Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His fur, while still mostly lavender, has prominent grey streaks. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Wishes to resurrect an old love.

Ideals: Athletic, Fighting. Flaws: Emotional. Bonds: Rich, In love, Military. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Emerald Moon, Male Tabaxi Commoner 10
Medium (5'8") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 24 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Athletics +7, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +5

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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