Kadana Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She carries with her a set of scimitars, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her scarlet crest is lengthy and is close to two feet long. Her eyes are likewise red.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Kadana would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was raised in a white middle class family as the only child. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She inherited the family business which she has now maintained for 13 years.
Motivation: To find somewhere to settle down; and sabotage a competitor
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Poor, Military, Job. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 60 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +6
Possessions: Sard (70 gp). Jasper (70 gp). Black pearl (1600 gp). Rose (70 gp). Aquamarine (1600 gp). Rock crystal (70 gp).
Decarabia Chant, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. Her whole body is exceptionally muscular. She sports a flattop hair cut. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Decarabia is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. When she's not drinking or sleeping the drinks off, she's doing music.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the west was not economically sound they moved to her current location. She has never given up on her music dream.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Extrovert, Artistic, Entrepeneur. Bonds: Immigrant, Military. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 700 sp. 1 Darkwood Buckler. 1 Chain shirt.
Tenena Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing a long, blue cloak. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When money was particularly tight she was walking through alleys when she overheard a Adventurer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her writing dream.
Motivation: Her relatives are trying to arrange a marriage; and revenge
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Mentor, Poor, Enemies. Occupation: Adventurer
Voice: Dutch accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 11)
Armor Class 9
Hit Points 37 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
Possessions: Alexandrite (400 gp).
Argran Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His red hair is drawn into a tight pony tail with a cross scrunchie. His face is covered beneath a completely black helmet.
Personality: Confrontational and typically high on some drug or another. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Argran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Argran. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist. Flaws: Addict. Bonds: Rich, Criminal record, In love. Occupation: Barkeep
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 54 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 12000 sp. Peridot (60 gp). Iolite (60 gp). Rock crystal (60 gp). Tiger eye turquoise (12 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


