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NPC Generator

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Advanced [show]


Dworic Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'0" and wears rags and sports a simple walking cane. His long blonde hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: Dworic is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. He has worked as a Apothecary like his father before him.

Motivation: Human compassion; and his religion dominates his actions

Ideals: Extrovert, Logical. Flaws: Racist. Bonds: Poor, Religious, Job. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

Dworic Trueblood, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 18 (+4)11 (+0)
Skills History +2, Stealth +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 160 gp.


Social Check DCs


Joan Westcott, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large grey jacket. Her skin is fair and her fingers are delicate and long. Her blonde hair is well kept. Her violet eyes peer out from beneath her deerstalker grey hat.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born blind and as such lacked many opportunities for work. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to raise her children well.

Ideals: Optimist. Flaws: Depressed, Disease. Bonds: Family. Occupation: Guard

Voice: American accent

Attributes [hide]

Joan Westcott, Female Human Adept 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Oriff Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears suspenders and brown workpants. Her shirt is grey, and she wears a heavy brown leather apron most of the time. Her white hair is lengthy. Her amber unseeing eyes seem to look past you.

Personality: She can speak with the recently deceased. She has a small toy that she constantly fidgets with.

History: She was born to loving parents in a slum to the south. Her druidic abilities were realized during a raid on her village. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She desires power and/or immortality; and nothing but the best is good enough for her

Ideals: Gifted. Flaws: Disease, Addict. Bonds: Poor, Nature. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Oriff Gorunn, Female Dwarf Warlock 4
Medium (3'11") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)14 (+2) 11 (+0)7 (-2)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 600 gp. Zircon (30 gp). Freshwater pearl (12 gp). Pink pearl (70 gp). Moonstone (30 gp). 1 Minor magic item.


Social Check DCs


Naal Goltorah, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tan trousers with white and black striped suspenders. He wears various colorful collared shirts. His red hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His father raised him in a mountain cabin. Naal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is wracked by social anxiety

Ideals: Joker. Flaws: Fearful, Antagonistic. Bonds: Nature, Criminal record. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Naal Goltorah, Male Elf Adept 1
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Auran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp. Obsidian (12 gp).


Social Check DCs

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