Biri Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman likes to wear black tank tops with red skirt. Her clothes are grease stained in places. Her white crest is knotted and matted. She has red eyes and a black hat with a red feather.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She misses her home and complains about the freezing weather, even in summer.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: Wishes to resurrect an old love; and her religion dominates her actions
Flaws: Antagonistic. Bonds: Poor, Immigrant, In love, Religious. Occupation: Jeweler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 120 gp. Star rose quartz (20 gp).
Jarsali Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this western woman wears a weathered and beat up set of banded mail beneath an oversized violet coat. Her auburn hair is kept up in a ponytail inside a feathered hat. Her otherwise smooth face is marked with small tiny scars.
Personality: She is almost excessively polite to everyone, even when angry. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the west to a Apothecary, Jarsali learned a great deal about her father's area of expertise. Her childhood dream was to be a Miller, but she was a colossal failure. She tends to her Apothecary job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business.
Ideals: Athletic. Flaws: Shy. Bonds: Job, Religious. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 54 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
Possessions: 3000 gp. Azurite (10 gp). Black pearl (400 gp). Blue sapphire (1500 gp). Golden yellow topaz (400 gp). Iolite (60 gp). Fire opal (1500 gp). Brown-green garnet (120 gp). Malachite (10 gp). Star rose quartz (60 gp). Red garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mastema Speed, Female Tiefling [Permalink]
Personal [hide]
Description: A 6'3" southern woman, she likes to wear black tank tops with pastel skirt. She has dyed her greying black hair a little too much giving a sharp black color. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village she learned the ways of the warrior from her father. Her father was a soldier and died while she was still young. Mastema was left her father's suit of armor and trained in its use and care. She ran away from her former home and has been making her living as a Cartwright for the past few years.
Motivation: To end her boredom; and she'd like to take her coworkers down a peg
Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Job, Military. Occupation: Cartwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Aquan, Infernal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp. 1 Disguise kit.
Nurkara Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman typically wears grey cloth garments or leather armor and is in decent physical shape. Her golden hair is kept up in a ponytail inside a broad hat. Her eyes, though not visible through her cowl, are hazel.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born blind and as such lacked many opportunities for work. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Being a Fisher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is not mentally stable, and does not behave rationally; and she has decided she is irredeemable
Ideals: Passionate. Flaws: Shy, Disease, Insane. Bonds: Criminal record. Occupation: Fisher
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 12 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 7 (-2) | 11 (+0) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 2000 sp. 1 Masterwork Common Melee.
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