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NPC Generator

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Advanced [show]


Purban Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears red painted combat armor at almost all times and is in decent physical shape. He has a blonde handlebar mustache and slicked back blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a scribe and was forced into it by his family

Ideals: Gifted. Flaws: Disease. Bonds: Family, Slave. Occupation: Scribe

Voice: Complex vocabulary, royal

Attributes [hide]

Purban Copperkettle, Male Halfling Expert 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Manfred Stanton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown tunic with blue highlights, and long green pants that bunch up around his shoes. His moppish white hair is in a traditional bowl cut. His brown eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He misses his home and complains about the freezing weather, even in summer.

History: Born in a small village he learned the ways of the warrior from his father. He has had some formal writing training, and achieved minor success. He inherited the family business which he has now maintained for 8 years.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Fighting, Artistic. Bonds: Job, Immigrant, Adventurer. Occupation: Cook

Voice: Squeaky

Attributes [hide]

Manfred Stanton, Male Human Expert 7
Medium (5'11") Human, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)19 (+4) 12 (+1)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Druidic, Infernal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 100000 cp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Gerald Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'11", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long red hair is drawn into a two foot long braid. He has several tiny aquamarine earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Disciplined. Bonds: Rich, Family, Slave. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Gerald Smith, Male Half-Elf Wizard 5
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 10000 cp. Fiery yellow corundum (800 gp). Tiger eye turquoise (4 gp). Tiger eye turquoise (4 gp). Azurite (4 gp).


Social Check DCs


Dabbledob Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this southern man wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He has shaved his head bald. He has gleaming, smiling amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his mother was called into army service. He has had some formal dancing training, and achieved minor success. After a long history of fighting, Dabbledob and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Dabbledob Shadowcloak, Male Gnome Druid 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)6 (-2) 15 (+2)13 (+1)
Skills Deception +3, Investigation +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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