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NPC Generator

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Advanced [show]


Thokk Hayley, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in black turtlenecks beneath a tan coat with yellow slacks. He has a black handlebar mustache and slicked back black hair. His blue eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal music training, and achieved minor success. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush.

Ideals: Artistic. Flaws: Terse, Disease. Bonds: Has a crush. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Thokk Hayley, Male Half-Orc Barbarian 7
Medium (6'4") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 12 (+1)6 (-2)
Skills Perception +4, Performance +1
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 8000 sp. Tiger eye turquoise (12 gp). Deep blue spinel (600 gp). Bloodstone (40 gp). 1 Minor magic item.


Social Check DCs


Grisha Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an entirely black suit with green socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His black hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Grisha took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He desires power and/or immortality; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Adventurer, Military. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Grisha Gentry, Male Half-Orc Adept 7
Medium (5'0") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 700 gp.


Social Check DCs


Rolen Firahel, Male Elf [Permalink]

Personal [hide]

Description: This man wears a blue armored body suit, with a simple grey line shooting up and back down, and sports empty pouches on his belt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insomniac, Addict. Bonds: Mentor. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Rolen Firahel, Male Elf Cleric 1
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 sp. 1 Good lock.


Social Check DCs


Zepar Justice, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He keeps his long silver hair kept up in a rat tail. His gold eyes dart from person to person.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Mayor.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Disease. Bonds: Immigrant, Job, Rich. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Zepar Justice, Male Tiefling Druid 8
Medium (6'2") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)14 (+2) 13 (+1)21 (+5)
Skills History +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1300 gp.


Social Check DCs

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