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NPC Generator

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Advanced [show]


Beleth Intellect, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a black collared shirt and yellow skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt and is in decent physical shape. Her blue hair is drawn into a tight pony tail with a card scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Beleth grew up listening to her father's many stories. When Beleth reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has dedicated herself to building a better kind of golem.

Motivation: Money/treasure; and meet up once more with her childhood friend

Ideals: Optimist, Philantrophist. Bonds: Adventurer, Military, Rich. Occupation: Miller

Voice: French accent

Attributes [hide]

Beleth Intellect, Female Tiefling Expert 7
Medium (5'3") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Sammal Sage, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple white line shooting up and back down. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: Eccentric and domineering, Sammal will drive conversation. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Addict. Bonds: Poor. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Sammal Sage, Male Tiefling Wizard 8
Medium (6'4") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)18 (+4) 14 (+2)12 (+1)
Skills Athletics +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Ignan, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443320000

Possessions: 1300 gp. Jeweled anklet (2000 gp).


Social Check DCs


Gorbundus Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered whip and tarnished sickle as well. He wears a wide-brimmed hat to hide his balding. His eyes are a pleasant gold.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can't help but pocket interesting objects he comes across

History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has worked as a Sculptor like his mother before him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern

Ideals: Fighting. Bonds: Job, Criminal record, Rich, Religious. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Gorbundus Vangdondalor, Male Dragonborn Cleric 8
Medium (6'3") Dragonborn, True Neutral (CR 8)
Armor Class 9
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Athletics +6, Nature +6
Senses Passive Perception 11
Languages Common, Terran, Undercommon, Celestial
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traulam Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with tan lining and desert motifs. She has wavy blonde hair. Her green eyes have a joyful gleam in them most of the time.

Personality: She is business-like. She takes instructions and follows them to the letter. She never wears the same outfit twice, unless she absolutely has to.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She has passion for adventuring and risk; and she wants to meet her childhood hero

Ideals: Professionalism, Artistic. Flaws: Racist. Bonds: Guardian, Adventurer. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Traulam Ariessus, Female Elf Wizard 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs

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