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NPC Generator

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Advanced [show]


Jacoba Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her white hair is braided into rings. Her eyes are a pleasant brown.

Personality: Jacoba wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: A powerful brothel owner made her what she is. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She inherited the family business which she has now maintained for 10 years.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Mentor. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Jacoba Iranapha, Female Half-Elf Sorcerer 5
Medium (4'8") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)15 (+2) 14 (+2)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Draconic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 600 gp.


Social Check DCs


Dench Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bristling with hidden weapons, mostly quarterstaffs and kukris. He has a long silver beard with little hanging trinkets. His amber eyes peer out from beneath his wide-brimmed black hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Miner profession.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic. Bonds: Rich, Criminal record, Job, Mentor. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Dench Birkenhead, Male Half-Orc Fighter 5
Medium (6'7") Half-Orc, Neutral Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)7 (-2) 10 (+0)9 (-1)
Skills Performance +2, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp. Golden yellow topaz (500 gp). Red garnet (50 gp). 1 Minor magic item.


Social Check DCs


Orryn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He carries with him a set of tridents on his belt, each one with a topaz on the hilt. He keeps his auburn hair in a pixie cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mason arts, while his mother instructed him in etiquette, music and courtly manner. Orryn was born on a far northern forest where he grew up under the tutelage of his father, an expert Mason. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Mundane. Bonds: Rich, Immigrant. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Orryn Dunben, Male Gnome Adept 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)10 (+0) 13 (+1)14 (+2)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Jezebeth Hope, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a well pressed and immaculate suit (or dress). She is muscular with a powerful set of arms. Her purple hair is still thick. She is baby faced.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born in the north to a Hunter, Jezebeth learned a great deal about her father's area of expertise. She moved from fad to fad and when she turned 15 she discovered music. She ran away from her former home and has been making her living as a Hunter for the past few years.

Motivation: She wants nothing more than to rejoin the army; and she feels threatened by others

Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Job, Military. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Jezebeth Hope, Female Tiefling Aristocrat 3
Medium (4'11") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 18 (+4)18 (+4)
Skills Acrobatics +2, Survival +6
Senses Passive Perception 14
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +6

Possessions: 300 gp.


Social Check DCs

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