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NPC Generator

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Advanced [show]


Helen Carlton, Female Human [Permalink]

Personal [hide]

Description: An older woman who likes to wear brown tank tops with yellow skirt, she is not a threatening figure. Her hair is long and silver with streaks of golden, and is pulled back with small brown clips. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is fixated on the number 47. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is skeptical of what others tell her and is slow to trust.

History: Born to a pair of adventurers, Helen grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her spouse's relatives view her with great suspicion; and a need for knowledge about a nearby landmark

Flaws: Insane, Shy. Bonds: Adventurer, Family. Occupation: Banker

Voice: Hissing voice

Attributes [hide]

Helen Carlton, Female Human Bard 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 15 (+2)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 6000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Pursuit, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'10". She is wearing a long, green cloak, and her gloved hand is found clutching a club. She has styled her red hair well, parting it to the left. Her red unseeing eyes seem to look past you.

Personality: Her tongue was cut out and she uses sign language. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Gomory was born the youngest of three triplets. She dropped out of school to support her sick mother, and resented it. Some 8 years later her spouse died after the birth of her son. Heartbroken, Gomory never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She is greedy; and an old rival family wants her found

Ideals: Artistic, Logical. Flaws: Disease. Bonds: Family, In love, Rich. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Gomory Pursuit, Female Tiefling Ranger 5
Medium (4'10") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)17 (+3) 9 (-1)18 (+4)
Skills Arcana +6, Perception +2
Senses Passive Perception 12
Languages Common, Infernal, Auran, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Naal Hanali, Male Elf [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He has a brown handlebar mustache and slicked back brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to be a detective again

Flaws: Antagonistic, Hedonist, Mundane. Bonds: Job, Enemies. Occupation: Bather

Voice: Soothing and warm

Attributes [hide]

Naal Hanali, Male Elf Commoner 2
Medium (5'5") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Auran, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 160 pp.


Social Check DCs


Jarsali Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her silver hair is drawn into a tight pony tail with a dagger scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Jarsali abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. She hasn't told them the truth, but wants to settle down with them.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she wants to get laid

Flaws: Shy. Bonds: Adventurer, Slave, Has a crush, Debt. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Jarsali Ray, Female Half-Elf Barbarian 2
Medium (4'10") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)8 (-1) 13 (+1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 600 sp. Deep green spinel (130 gp). 1 Superior lock.


Social Check DCs

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