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NPC Generator

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Advanced [show]


Quillathe Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her skin is fair and her fingers are delicate and long. Her golden hair, when down, is lengthy. Her amber eyes lackadaisically let the world flow into them.

Personality: She is almost excessively polite to everyone, even when angry. She does not believe in violence as a means to an end. She is a dedicated Adventurer but believes her peers are too gung-ho.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She is not mentally stable, and does not behave rationally; and she has comitted a past crime that haunts her to this day

Ideals: Pacifist. Flaws: Shy, Mundane, Insane. Bonds: Criminal record. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Quillathe Ethanasath, Female Elf Commoner 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 4 (-3)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Barbena Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She has wavy silver hair. She wears round tiny glasses practically rammed into her face.

Personality: She is overprotective of those who hire her services. She always tries to repair and not replace. It was this mentality that drove her into the Servant business.

History: She comes from a rich western family. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Ideals: Persistence. Bonds: Guardian, Rich, Family. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Barbena Rubyeye, Female Dwarf Wizard 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)18 (+4) 16 (+3)7 (-2)
Skills History +6, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Undercommon, Terran, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 3000 cp. White pearl (140 gp). 1 Disguise kit.


Social Check DCs


Gurdis Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this eastern woman wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. With bright black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an apprentice working in her mother's forge. She struck the Crown-heir job and began her own company from there.

Motivation: Wants to open a new tavern; and she wants to meet her childhood hero

Ideals: Athletic, Artistic, Gifted. Bonds: Adventurer, Job. Occupation: Crown-heir

Voice: Mousy voice

Attributes [hide]

Gurdis Silveraxe, Female Dwarf Paladin 9
Medium (4'0") Dwarf, Chaotic Neutral (CR 9)
Armor Class 7
Hit Points 77 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Athletics +3, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +3 / 3d4+0, Ranged +0 / 3d4-3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Bliss, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears green leather gloves, a green jacket, and tight pants. His silver hair is lengthy and is close to two feet long. His silver unseeing eyes seem to look past you.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Assassin profession.

History: Born in the south to a Stableman, Sammal learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Philantrophist. Flaws: Disease. Bonds: Family, Job, Military. Occupation: Stableman

Voice: Sighs a lot, exhausted

Attributes [hide]

Sammal Bliss, Male Tiefling Warrior 14
Medium (6'1") Tiefling, Neutral Evil (CR 14)
Armor Class 11
Hit Points 145 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 18 (+4)14 (+2) 12 (+1)18 (+4)
Skills Athletics +8, Investigation +7
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +7

Possessions: 6000 gp. Deep green spinel (60 gp). Moonstone (20 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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