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NPC Generator

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Advanced [show]


Gildmak Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is cut jaggedly and amateurishly. He has gleaming, smiling brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also hits on women, regardless of circumstances.

History: Gildmak hails from a village terrorized by goblins. A freak accident while working with his Locksmith mother left him crippled. He now owns his own business.

Motivation: To find somewhere to settle down; and to be a locksmith again

Flaws: Disease, Mundane. Bonds: Rich, Has a crush, Enemies, Job. Occupation: Barber

Voice: Hard of hearing, loud

Attributes [hide]

Gildmak Shadowquick, Male Halfling Monk 13
Small (2'10") Halfling, Chaotic Good (CR 13)
Armor Class 14
Hit Points 95 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)10 (+0) 14 (+2)6 (-2)
Skills Medicine +6, Survival +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Pink pearl (40 gp). Coral (40 gp). Fire opal (1000 gp). Red-brown spinel (40 gp). Smoky quartz (40 gp). Tourmaline (40 gp). Smoky quartz (40 gp). Aquamarine (900 gp). Chrysoberyl (40 gp). Alexandrite (900 gp). 1 Medium magic item.


Social Check DCs


Ermina England, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. Her golden hair is wavy and long. She has gleaming, smiling brown eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gifted from a young age, Ermina studied abroad. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: Wishes to resurrect an old love; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Gifted. Bonds: Criminal record, Immigrant, Debt, In love. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Ermina England, Female Human Commoner 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)13 (+1) 8 (-1)15 (+2)
Skills Performance +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Fonkin Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear blue clothing when he does not wear armor. He has done his best to style his brown hair to look like a famous performer. His fierce gray eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To pay off his debts; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Secretive, Disease. Bonds: Poor, Religious, Debt. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Fonkin Lingenhall, Male Gnome Druid 10
Small (3'6") Gnome, Neutral Good (CR 10)
Armor Class 11
Hit Points 52 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)18 (+4) 10 (+0)9 (-1)
Skills Medicine +4, Religion +8
Senses Passive Perception 10
Languages Common, Gnome, Terran, Auran, Giant, Celestial
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 90 pp. Chrysoberyl (120 gp). Black pearl (500 gp). White pearl (120 gp). Tourmaline (120 gp). Rose (40 gp). Red-brown spinel (120 gp). Coral (120 gp).


Social Check DCs


Jocelyn Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a violet coat over a tan low-cut shirt, and a feathered hat upon his head. With bright silver hair and a scraggly beard. His gray eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father took him hunting and taught him how to get in the mind of other creatures. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Flaws: Secretive. Bonds: Enemies, Military, Nature. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Jocelyn Mitchell, Male Half-Elf Fighter 6
Medium (5'8") Half-Elf, Lawful Evil (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. Golden pearl (80 gp). Deep blue spinel (1200 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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