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NPC Generator

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Advanced [show]


Riswynn Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her red hair up in a very large beehive style do. She has violet eyes.

Personality: Her tongue was cut out and she uses sign language. Energy wise she seems alert and responsive.

History: She comes from a rich western family. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now mingles about in high society.

Motivation: She is greedy; and she wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Disease. Bonds: Rich, Military. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Riswynn Rumnaheim, Female Dwarf Ranger 8
Medium (4'3") Dwarf, Neutral Good (CR 8)
Armor Class 13
Hit Points 63 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 7 (-2)5 (-3)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Aquamarine (500 gp).


Social Check DCs


Theirastra Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing the road beaten gear of a warrior. She has styled her white hair well, parting it to the left. She tend to wears goggles to shield her eyes.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. A true patriot, Theirastra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Theirastra was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Sabotage a competitor; and she is wracked by social anxiety

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Military, Job, Nature. Occupation: Roofer

Voice: Smooth and feminine

Attributes [hide]

Theirastra Ilphelkiir, Female Elf Warrior 1
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Alain Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her silver hair is lengthy and is close to two feet long. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Because her mother participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her father from journeying south to reunite her family. She left for the south, certain she would find work there.

Motivation: Dwarven compassion; and someone believes her a fraud

Ideals: Gifted, Optimist. Flaws: Racist. Bonds: Rich, Immigrant, Enemies. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Alain Whispermouse, Female Halfling Commoner 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 50 gp.


Social Check DCs


Jo Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, constantly wearing a white suit, red shirt, and blue tie. Her chestnut hair is well kept. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is business-like. She takes instructions and follows them to the letter. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a criminal king-pin and mafia family As a young adult she joined a group advocating for an improvement in Halfling conditions. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Professionalism. Flaws: Addict, Racist. Bonds: Slave, Criminal record. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Jo Kettlewhistle, Female Halfling Warrior 8
Small (3'1") Halfling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 81 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)17 (+3) 15 (+2)11 (+0)
Skills Arcana +6, Deception +3
Senses Passive Perception 12
Languages Common, Halfling, Elven, Dwarven, Aquan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp. Coral (60 gp). Deep green spinel (60 gp). Golden pearl (60 gp).


Social Check DCs

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