Eida Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her hair in dreadlocks. Her face is covered beneath a completely black helmet.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. After coming to the age of reason, Eida took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying sister.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Gifted. Flaws: Greedy. Bonds: Poor, Slave. Occupation: Detective
Voice: Soothing and warm
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Ea Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'5". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her purple hair is kept up in a ponytail inside a Stetson hat. Her eyes are a pleasant red.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a great chef.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Nothing but the best is good enough for her; and she's looking for her big break
Ideals: Gifted, Impeccable. Flaws: Terse. Bonds: Adventurer, Family. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 8 (-1) | 15 (+2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 150 gp.
Althaea Jordan, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. Sporting a red mohawk this woman's hair draws a lot of attention. Her eyes are amber and catlike.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born in the west, but her parents moved at a very young age to the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She left for the west, certain she would find work there.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Shy, Insane. Bonds: Poor, Criminal record, Immigrant. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnome
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Sapphire pendant on gold chain (500 gp). Gold dragon comb with red garnet eye (1500 gp).
Juliana Ainsley, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She usually wears her brown robe and has her scimitar always slung over her shoulder. She keeps her long red hair kept up in a rat tail. She wears round tiny glasses practically rammed into her face.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She got into the Sage business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sage work with an outfit from a few towns over. Sage work suited her well, and with each successful project, she earned more gold and more respect from her peers. Recently she has begun working with bootleggers and crooks.
Motivation: Her religion dominates her actions; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Disciplined. Bonds: Poor, Criminal record, Job, Religious. Occupation: Sage
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Ignan, Gnome
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


