Gale Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her fur, while still mostly brown, has prominent grey streaks. Her face is covered beneath a completely black helmet.
Personality: She has always had a great fascination with Tabaxi culture. She believes the world needs to unite to get rid of drow once and for all.
History: She was raised by priests from a young age. In her 13th year, her parents were killed by a drow raid, leaving Gale alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by drow. Gale was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: A strong sense of loyalty to Tabaxi people; and her name or reputation has been wronged in the past by drow, and she desires to right it
Flaws: Racist. Bonds: Rich, Enemies, Religious, Mentor. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Good (CR 10)
Armor Class 9
Hit Points 61 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 12 (+1) | 6 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: Hematite (6 gp). Obsidian (6 gp). Rock crystal (60 gp). Golden yellow topaz (1500 gp). White opal (1000 gp). Jet (140 gp). Obsidian (6 gp). Silver pearl (140 gp). 1 Minor magic item.
Dagger Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 4'7" and wears baggy pastel pantaloons and a grey scarf. Her left hand appears badly burned and disfigured. Her cinnamon fur is heavily combed to the left. This copper eyed southerner is not easily forgotten.
Personality: Her tongue was cut out and she uses sign language. She always tries to repair and not replace. It was this mentality that drove her into the Animal Trainer business.
History: She was born in a small plains village. Through the years after Dagger was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Dagger's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Dagger and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Nature. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Mindartis Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears yellow trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He carries a battered shortbow and tarnished rapier as well. He wears his hair in dreadlocks. His eyes are a pleasant violet.
Personality: He is calm most of the time but flees social interaction. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Healer business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Job, Slave. Occupation: Healer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 100 gp.
Alberich Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: 4'5" and muscular, this northern man wears brown trousers with blue and white striped suspenders. He wears various colorful collared shirts. He has a red handlebar mustache and slicked back red hair. His eyes, though not visible through his cowl, are violet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: From birth he was tutored by a cruel and relentless mentor. Alberich liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Philantrophist. Flaws: Hedonist. Bonds: Mentor, Nature. Occupation: Ruler
Voice: Slurs words
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 42 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 25000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


