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NPC Generator

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Advanced [show]


Arava Orexijandilin, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green tunic with yellow highlights, and long blue pants that bunch up around her shoes. She carries with her a set of swords, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She has moderate length red crest. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Arava was born the youngest of three triplets. One day when Arava was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Arava was heart-stricken from the event, and her father started working long hours to provde for them. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To reunite with her absent mother.

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Family. Occupation: Weaver

Voice: Squeaky

Attributes [hide]

Arava Orexijandilin, Female Dragonborn Warrior 12
Medium (6'7") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 78 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)17 (+3) 17 (+3)15 (+2)
Skills Arcana +7, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 100 pp. Alexandrite (1400 gp). Silver pearl (140 gp). Violet garnet (1400 gp). Jet (140 gp). Deep blue spinel (1400 gp). Jasper (30 gp). Aquamarine (1400 gp). Black opal (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aym Muse, Female Tiefling [Permalink]

Personal [hide]

Description: She wears bulky black painted plate armor. She carries with her a set of halberds on her belt, each one with a aquamarine on the hilt. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She would rather hide behind her crafts than deal with other people.

History: Aym was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Fighting, Artistic. Flaws: Insane, Shy. Bonds: Job. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Aym Muse, Female Tiefling Commoner 8
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Infernal, Giant, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +2

Possessions: 300 gp. Carnelian (30 gp). Blue quartz (14 gp). Golden pearl (120 gp).


Social Check DCs


Avelina Hackney, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She is bristling with hidden weapons, mostly sickles and ceremonial daggers. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She wears round tiny glasses practically rammed into her face.

Personality: She dislikes all the random violence that takes place in the east. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born at the edge of vast mountains. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels that her past leaves her morally obligated to help; and money/treasure

Ideals: Pacifist. Bonds: Criminal record, Rich, Nature, Military. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Avelina Hackney, Female Human Commoner 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Nella Clive, Female Half-Orc [Permalink]

Personal [hide]

Description: A 6'1" southern woman, she dresses in black turtlenecks beneath a blue coat with tan slacks. Her long white hair is drawn into a two foot long braid. She has blue eyes and a black hat with a blue feather.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is skeptical of what others tell her and is slow to trust.

History: She comes from a rich southern family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She left for the south, certain she would find work there.

Motivation: Further expansion of business; and to end her boredom

Flaws: Mundane, Shy. Bonds: Rich, Immigrant, Job. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Nella Clive, Female Half-Orc Warrior 7
Medium (6'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 600 gp. Obsidian (12 gp).


Social Check DCs

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