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NPC Generator

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Advanced [show]


Akra Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is bristling with hidden weapons, mostly lances and daggers. Her crest is white and curly. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a Armorer first and foremost. She believes firmly that knowledge should be universal. She has all her life been fascinated with poetry.

History: Akra was raised in a hard working conservative environment. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Armorer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Entrepeneur, Artistic. Flaws: Addict. Bonds: Criminal record, Job. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Akra Raghthroknaar, Female Dragonborn Druid 8
Medium (6'6") Dragonborn, Lawful Evil (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)10 (+0) 12 (+1)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: Blue sapphire (800 gp). Aquamarine (1600 gp). Chrysoprase (60 gp). Sard (60 gp). Amethyst (110 gp).


Social Check DCs


Orryn Munggen, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tan coat over a grey low-cut shirt, and a feathered hat upon his head. His chestnut hair, when down, is lengthy. He has several tiny emerald earrings on each ear.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.

History: Orryn hails from a village terrorized by goblins. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He now mingles about in high society.

Motivation: Many goblins want him driven away; and someone believes him a fraud

Flaws: Addict. Bonds: Rich, Job, Enemies. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Orryn Munggen, Male Gnome Wizard 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 3000 cp.


Social Check DCs


Az-Rans Harlan, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish chestnut hair is in a traditional bowl cut. His hazel unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Az-Rans was born on a far northern mountains where he grew up under the tutelage of his father, an expert Marshal. He has never given up on his painting dream.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Gifted, Artistic. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Marshal

Voice: Boston accent

Attributes [hide]

Az-Rans Harlan, Male Half-Orc Warlock 7
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)9 (-1) 11 (+0)8 (-1)
Skills Athletics +6, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp.


Social Check DCs


Baradad Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. His green crest is lengthy and is close to two feet long. He has gleaming, smiling gold eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a Doctor, his father struggled to pay the bills. Baradad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and he's in love

Ideals: Joker. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Slave Trader

Voice: Speaks in third person

Attributes [hide]

Baradad Mohradyllion, Male Dragonborn Warrior 5
Medium (6'1") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 16 (+3)14 (+2)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Druidic, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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