Gilbert Bing, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He carries a battered lance and tarnished dagger as well. He has moderate length chestnut hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Servant. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north his family was never financially stable. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Sabotage a competitor; and to end his boredom
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Job, Poor, Family. Occupation: Servant
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Hematite (4 gp). Eye agate (4 gp). Eye agate (4 gp).
Fargrim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his blue robe. He sports a flattop hair cut. His eyes are a pleasant gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Fargrim was born on a far eastern island where he grew up under the tutelage of his mother, an expert Fortune-teller. He became a Fortune-teller soon after.
Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new fortune-teller responsibilities is difficult
Flaws: Fearful. Bonds: Job, Poor, Immigrant, Family. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 270 gp.
Ilde Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her black hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is lazy and tries to find solutions quickly.
History: Born to a Carpenter, her mother struggled to pay the bills. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants her loneliness to end; and many orcs want her driven away
Flaws: Lazy. Bonds: Poor, Enemies, Mentor, Has a crush. Occupation: Healer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
Possessions: Just what you see.
Oblar Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 2'10" and wears rags and sports a simple walking cane. His hair is red and very short. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has since lost track of the people in his past.
Motivation: To end his boredom; and regain custody of his daughter
Ideals: Joker. Flaws: Racist, Mundane. Bonds: Poor, Family, Immigrant. Occupation: Painter
Voice: Breathy voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 14)
Armor Class 13
Hit Points 68 (14d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +3
Possessions: Golden yellow topaz (300 gp). Onyx (60 gp). Obsidian (16 gp). Violet garnet (300 gp). Chrysoberyl (130 gp). Deep blue spinel (300 gp). Jet (130 gp). Deep green spinel (130 gp). Citrine (60 gp). Azurite (16 gp). Golden yellow topaz (300 gp). Banded agate (16 gp). Banded agate (16 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

