Curran Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears red cloth garments or leather armor. His skin is fair and his fingers are delicate and long. He has styled his red hair well, parting it to the right. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Curran was born on a far southern forest where he grew up under the tutelage of his mother, an expert Miner. He was granted druidic powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs; and marry his sister to traveling adventurers
Ideals: Opinionated, Gifted. Bonds: Religious, Immigrant. Occupation: Miner
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 10 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 8000 sp. Old masterpiece painting (1600 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp).
Nora Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is typically in her Interpreter uniform. She has a penchant for wearing a ring with an oversized amber on her right hand. Her hair is long and white with streaks of blonde, and is pulled back with small grey clips. She has several tiny amber earrings on each ear.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Flaws: Mundane, Disease, Insomniac. Bonds: Job, Rich. Occupation: Interpreter
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Draconic, Gnoll, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Gunnloda Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She is typically in her Tailor uniform. She carries with her a set of kukris on her belt, each one with a ruby on the hilt. She has styled her auburn hair well, parting it to the left. Her eyes are likewise violet.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has a small toy that she constantly fidgets with.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her divine talents. She then took over the family business and is one of the better Tailor for hire.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Fighting, Joker, Gifted. Flaws: Addict. Bonds: Job. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp. 1 Climber’s kit.
Marigold Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a white feathered hat and white clothes, and sports empty pouches on her belt. Her hair is greying and her face has many wrinkles. Her gray eyes are slightly larger than normal.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was raised in a mountains tribe. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and a deep hatred of gnolls
Flaws: Forgetful, Racist, Insane. Bonds: Nature, Enemies. Occupation: Body Guard
Voice: Indian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


