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NPC Generator

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Advanced [show]


Great Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His gray fur is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. Great abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's in love; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Job, Rich, Adventurer, Has a crush. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Great Of Winter, Male Tabaxi Aristocrat 17
Medium (6'5") Tabaxi, Neutral Evil (CR 17)
Armor Class 15
Hit Points 122 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 17 (+3)11 (+0) 9 (-1)14 (+2)
Skills Performance +8, Persuasion +8
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +11 / 5d4+5, Grapple +5

Possessions: 8000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). Fire opal pendant on a fine gold chain (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (600 gp). A small bag of saffron. (10 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Orsik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He keeps his black hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Orsik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.

Motivation: An old rival family wants him found; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Family. Occupation: Tailor

Voice: Irish accent

Attributes [hide]

Orsik Durthane, Male Dwarf Bard 9
Medium (4'0") Dwarf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 69 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 19 (+4)16 (+3) 13 (+1)7 (-2)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Abyssal, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 170 pp. Golden circlet with four aquamarines (4000 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky brown painted plate armor. His auburn hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Shepherd in town.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 15th year, his parents were killed by a goblins raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and marry his brother to traveling adventurers

Ideals: Impeccable. Bonds: Job, Military, Enemies, Family. Occupation: Shepherd

Voice: Draws out vowels

Attributes [hide]

Ernest Ainsworth, Male Human Commoner 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 9 (-1)7 (-2)
Skills History +5, Intimidation +0
Senses Passive Perception 9
Languages Common, Druidic, Draconic, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kelter Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is dressed in earthy colors with a red and tan handkerchief worn on his right side. His golden hair is heavily combed to the right. He has brown eyes and a red hat with a tan feather.

Personality: He is witty, but his monotone delivery comes off as unnerving He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Hedonist, Disease. Bonds: Adventurer. Occupation: Sage

Voice: Ums and uhs a lot

Attributes [hide]

Kelter Stoutbridge, Male Halfling Paladin 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)12 (+1) 14 (+2)11 (+0)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp.


Social Check DCs

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