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NPC Generator

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Advanced [show]


Vezera Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a green vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her green boots flare out at the collars. She has wavy bronze crest. Her eyes are red and she is always smoking a pipe.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She works hard and plays hard.

History: Born in the north to a Blacksmith, Vezera learned a great deal about her father's area of expertise. She worked as a nervous Blacksmith and found it very stressful. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Marry her sister to traveling adventurers; and she has passion for adventuring and risk

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Adventurer, Family. Occupation: Blacksmith

Voice: Breathy voice

Attributes [hide]

Vezera Clethtinthiallor, Female Dragonborn Sorcerer 11
Medium (6'4") Dragonborn, Chaotic Good (CR 11)
Armor Class 11
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)14 (+2) 13 (+1)19 (+4)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 1600 gp.


Social Check DCs


Gerard Marston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His tied-back hair is black. He has a dull look in his amber eyes.

Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.

History: Born in the west his family was never financially stable. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Immigrant, In love. Occupation: Carter

Voice: Sore throat, cough

Attributes [hide]

Gerard Marston, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)9 (-1) 10 (+0)12 (+1)
Skills Deception +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anverth Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is long and auburn with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Anverth lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Rich, Job, Family, Slave. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Anverth Beren, Male Gnome Aristocrat 13
Small (3'6") Gnome, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 97 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills Performance +4, Survival +7
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Sylvan, Orc
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1

Possessions: 1000 gp. Pink pearl (50 gp). Obsidian (9 gp). Jasper (40 gp). Golden pearl (50 gp). Star ruby (1400 gp). Deep green spinel (50 gp). Violet garnet (800 gp). Red spinel (50 gp). Chrysoberyl (50 gp). Smoky quartz (40 gp). Red spinel (50 gp). Blue diamond (8000 gp). 1 Medium magic item.


Social Check DCs


Vistra Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman stands a little under 3'9" and is a bit bulky. She is very muscular particularly in the legs. She is typically in her Locksmith uniform. She has a long blonde ponytail with little hanging trinkets. Her blue unseeing eyes seem to look past you.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She enjoys reading and quiet.

History: Vistra was raised in a hard working conservative environment. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She has worked as a Locksmith like her mother before her.

Motivation: Sabotage a competitor; and to be a gardener again

Ideals: Logical. Flaws: Disease, Racist. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Vistra Rakankrak, Female Dwarf Cleric 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 17 (+3)13 (+1)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 140 gp.


Social Check DCs

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