Great Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel Stetson hat and pastel clothes. He carries with him a set of flails, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His beige fur is lengthy and is close to two feet long. His eyes are likewise blue.
Personality: Great is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a daughter. He hasn't been sleeping well lately.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Depressed, Insomniac, Greedy. Bonds: Military, In love. Occupation: Actor
Voice: American accent
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 50 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: Just what you see.
Spear In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A 4'7" northern woman, she wears a brown cloak and cross-gartered grey stockings. Her yellow fur is braided into rings. Her green eyes peer out from beneath her Stetson brown hat.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is able to make almost anything out of random pieces of junk.
History: Spear lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's also a talented Performer, but doesn't like to broadcast it.
Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg
Ideals: Fighting, Gifted, Logical. Bonds: Family, Job. Occupation: Soapmaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 14 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 300 gp.
Anakis Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman usually wears her green robe and has her bow always slung over her shoulder. Her clothes are grease stained in places. Her hair, while still mostly red, has prominent grey streaks. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Anakis enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born in the south her family was never financially stable. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and to reunite with her old friends
Flaws: Addict, Antagonistic, Hedonist. Bonds: Poor, Immigrant. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp.
Thomas York, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is heavily combed to the left. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Fighting, Athletic, Joker. Bonds: Military, Adventurer. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 34 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 3000 gp. Chalcedony (20 gp). Obsidian (4 gp). Blue quartz (4 gp).
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